This time i’m going to review the rest of the Mipedian tribe, from the third installment in the Chaotic TCG, Silent Sands. The conjurors basicilly make warbests REALLY strong by reducing recklessness damge dealt to itself. Image Blazvatan with 0 recklessness damage… the sheer destructive power! Allowing your Warbeasts to deal live AND giving your some mugic counters! Now thats pretty darn sweet! Then we have your staple Invisiblity Strike Creatures. And a few new muges! (one with three counters! You all know what that means!)
Fivarth
Stats|| Couarge- 15|| Power-15 ||Wisdom-15 || speed- 15|| energy-15
Now I have my own Fivarth and i use him in each warbeast deck i built so far. He may not look it, but he is the BEST conjurors (in my opinion!) because of his second ability. Thats right he can’t be the target of abilities and mugic, which unfortunatly means your abilities and mugic too. But the pros greatly out-weight the cons! Sure his stats aren’t great, but he shouldn’t have to be used in combat as long as you have your warbeasts! Plus since he is a Conjuror, you could (and Should!) use a Ravita Flower!
Flexibility-8|| Individuality-3|| Overall Usefulness-7.5|| Average- 6.75
Fivarths Flexibilty is nice and high because he can be used as a really effective muge in ANY army. I shouldn’t have to say anything about him on his own, he wouldn’t stand a chance. Overall he is pretty useful, as a muge or a conjuror, or even both!
Bylkian
Stats|| Courage-50 || Power-15 || Wisdom- 50 || Speed-30 || Energy-35
This guy is pretty interesting. Minus 10 Recklessness damage and the ability to bring that down even more. Although there is not much point to his ability. Just put two Bylkians in your deck! Overall pretty standerd.
Flexibility- 6 || Individuality- 6 || Overall usefulness-8 || Average- 6.5
Flex. is lower because there are more ideal muges, but not to many moreideal conjurors!
Drimesse
Stats || Courage-30 || Power- 30 || Wisdom-60 || Speed- 40|| Energy-45
Drimesse is pretty… Bleh. His second ability is pretty useless, sure -10 recklessness, but over all there is not much to say about him besides… Bleh.
Flexibilty-6 || Individuality- 5 || Overall Usefulness-4 || Average-5
Drimesse is not a creature i would put in ANY army, usless you had some wicked Strategy… Flex is low becuase he is a conjuror and is designed to go into a Warbeast deck. Bleh.
Ranun
Stats || Courage-45 || Power-25 || Wisdom-55 || Speed-45 ||Energy- 35
Ranun is a really nice Conjuror for an uncommon, i used him in most decks, Warbeast or not. His “heal 10″ ability is pretty handy. With a Ravita Flower you could heal up to 40 Energy. That pretty impresive for a uncommon!
Flexibilty- 7.5 || Individuality- 5.5 || Overall Usefullness- 7 || Average- 6.75
Melke
Stats || Courage-60 || Power-30 || Wisdom-20 || Speed-65 || Energy-45
Melke is pretty good for a (Rarity here) he comes with the staple invisibilty strike (his own is ten), but that can become twenty, so long as you have a Mirage location in play. Then to boot he has two elements! Earth and Air! These two seemed to be the new staple elements for or lizzardy friends! As for his stats, there pretty average. His highest being courage and speed! (sound familiar?)
Flexibility- 7 || Individuality-8 || Overall usefullness- 7|| Average- 7.25
I like Melke the best because of the fact that he is a classic quick strikeing Mipedian. He’s no Mudeenu, but really good!
Enre-Hep
Stats|| Couarge-50 || Power- 20 || Wisdom-80|| Speed-50 || Energy-50
Enre-Hep is easily a game changing card! One of his abilities states that when a creature is sent to the discard pile from play Enre-Hep basicly gains the number of mugic counters that were on that creature. So for example Brathe is sent to the graveyard with one mugic counter on him, this means that Enre-Hep gain 1 mugic counter, or if Tianne with two counters is sent to the graveyard, Enre-Hep will gain two. So for the Mipedians this means no more pinging off their muges to mess up ther mugic counters. Plus if Enre-Hep were to be engaged in battle he could stand a chance! With 50 Energy and 80 Wisdom, he’ll do well. Then you can use these counters to give others recklessness 5! *cough* Ribbian! I could keep Chattin’ about Enre-Hep, but I’ll move on. Last note; Enre-Hep is my favorite creature ever!
Flexibility- 8 || Individuality- 8 || Overall usfulness- 7.5 || Average- 7.75
Gnarlus
Stats || Courage-50 || Power-30 || Wisdom-30 || Speed-65 || Energy-45
To me Gnarlus is OK. Not a creature i’d put in a deck. His rarity is too high. His ability is over-priced. His ability is OK, but Fivarth’s is a lot better. Song of Shelter works better than Gnarlus’ ability because it negates all enemy mugic. Overall Gnarlus is not a wise choice.
Flexibility-7 || Individuality- 5 || Overall Usefulness- 4 || Average-5
Lanker
Stats || Couarge-75 || Power- 50|| Wisdom-90 || Speed-30 || Energy-30
To me Lanker is a CrAzY good card! Lanker is possibly the coolest looking creature is Silent Sands! Not only that, but his ability Rocks! Lanker also comes with a mugic as an added bonus! This guy is broken! (by broken i mean stupid good!) He can add at least 60 disipline of your choice and at most 90! Each turn! Thats only the tip of the iceberg! Imagine Two! If you can get your Lanker ASAP! This guy rocks! Plus he can fair really well in a battle with his really high wisdom
Flexibility-9 || Individuality-7 || Overall Usefulness-8.5 || Average-8.5
Na-inna
Stats|| Courage-60 ||power-20 || Wisdom-50 || Speed-50|| Energy-45
On paper, her ability doesn’t sound to great, but it’s pretty good, you can seriously mess up your oppenents if there playing a mixed deck, or move your own around. Overall there is not much to say about her ability, It’s pretty straight forward. Which i like.
Flexibility-7 || Individuality-4 || Overall Usefulness-7 || Average-6.25
Saand
{No picture Chaotic Game went down}
{Average stats are unatainable because of previsous reason}
So that i cannot get the picture or stats, so i type the abilities my self
*Ahem*
Invisibility: Surpirsie
Air 5
At the begining of the turn, you may sacrifice Saand, if you do, each playersacrifices 3 mugic counters.
If Saand has any mugic counters on, Sacrifice it
So as you can see his abilities are… well… unique. he can’t have mugic counters, but makes you and your oppenent lose some counters too. Surprise, air 5 and high energy help him as a warrior. So pretty good.
Flexibility- 7 || Individuality- 7 || Overall usefulness-6|| Average- 6.75
Xelfe
{Again no picture or Stats}
Xelfe is the Dimishing Mugic creature for the Mipedians, which means… 3 mugic counters! And we all know what that means! Song of Deflection! WOOT! Xelfe ability is OK for the first use, but other wise, not so good. His ability is
{}: Target Creature gains “Range” and “Swift X” were X is the number of mugic counters on Xelfe. (Check the number of mugic counters when this ability resolves.
Flexibility-6 || Individuality-6.5 || Overall Usefulness-7|| Average- 6.5
Thats it for my post today, and again sorry about Saand and Xelfe.









Awesome Post!!!!! You are my favorite author on
chaotic insider (next to Poetkoi, of course).
I really like the way you rate the creatures and add
in comments.
Thanks!
What I don’t have any fans? Justs kidding, lol, I really like your post, I am going to get more of mine out I just haven’t had the time. I really like all of your work as well kerberos.
Thanks man! Right back at ya!