As you all know, the lastest set from chaotic has been realesed, but today it comes to the chaotic pad and to the website as the M’arillians get a strong foot-hold in the world perim. Over the next while I’ll be reviewing each tribe and it’s minions. So to decide who goes first I’ll put a vote out which tribe should be reviewed first? Answer with a nice brief post.
Kerberos!
Keeping it Chaotic
underworlders
BLADEZ RULES! ! ! ! ! ! ! ! ! ! ! ! !
overworlders
overworlders cuz new versions of frafdo, tangath, and tartarek
m’rillians
overworlders!!!!
overworlders rule!!
Overworlders because of the fact of them bringing back tarterek, Tangath and frafdo with stronger forms.
Overworlders for the fact that are actuell creatures with fire and water elements plus new versions of classic creatures if not possible underworlders for BLADEZ
danians
danian
aokua stats C105 P95 W110 S105 AMAZING
I love my necrabe card to bad i didnt get kileron or rath’tab they were the ones i really wanted but as long as i get a creature iam happy and oh yeah BLADEZ RULEZ!!!!!!
DANIANS cuz pretty much most of the attacks are water elements and pretty much all the danian cards in this set are water and air or both
Overworld iparu rocks
GO DANIANS!
Tangath in Training is where its at now
gronmor is much better than tangath
under world rules
I guess he is but the creature isnt everything there are a lot of other contributing factors plus tangath just looks cooler
Ryan dude i am sorry but the underworld has absolutly nothing on the overworld I mean they have Heptadd, Iparu, Tangath in training, Gronmor, Frafdo the hero, and Maxxor. Those are just a few.
well that’s your opinion Shadow. I prefer underworlders myself.
The Overworlders have heptadd, maxxor, gronmor, iparu, tangath it, frafdo th, tartarek psi, and more, but underworlds and overworlds have been a lot on the same track. In DoP, there was Maxxor which is the best big 4, then was chaor and bloot, and then heptadd. That was even. Apart from that, the overworld sucked, with only craw. The underworlds got barath, borth, takinom, not bad. In ZotH, Overworlders got a big makeover with the introduction of elementalist pauldrons. So far, underworld is 1, overworld is 1. In silent sands, overworlders got even better with iparu, so it’s underworld 1, overworld 2. In MI, they got a huge revamp, with gronmor, tartarek, tangath, frafdo. The underworld got lyssta, bladez, brimflame, but the overworlders win, so the score is 1 to 3. In RotO, the only good cards I see from the overworld is najarin and aiwenna, both of which are really good, but the underworlders blow the overworlds out of the water, with stelgar, takinom SK and Niwenna. For now, the overworlders are better creatures
The overworlders have much better combos with mugic, and more mugic counters. The underworld got a lot of good mugic, but you cant use them well. You cant make a decent mugic army for the underworld. The overworlders dont have as many good mugics, but with heptadd, and ikkatosh with a heptadd’s crown, it can be amazing with canon of casualties, fanfare of the vanishing, and more. The overworld is better suited for mugic.
The attacks in the overworld are obviously better, with allmageddon, apoc-eclipse, minor roar, catacollision, the list goes on. However, with not many good stats, and high build points, the overworld lacks in consistent damage, something the underworld does well, with power pulses, and flame orbs. I prefer a consistent damage count, with 15 to 20 damage per turn, and the overworld cant do that, only the underworld can. What the overworld can do, it dish out 30, 50, 40 damage for a few turns, then go to 10’s, 0’s and 5’s. I prefer the overworld when it comes to attacks, because with a good attack deck, you can make your 0 damage attacks worthwhile.
The stats and energy are better in the underworld hands down. Overworlders have 1-2 consistent stats, while the underworld has 2-3, and in chaors case, 4. Same with the energy. The energy goes to 65, 75 in the underworld and only 40-60 in the overworld. You have to be clever to play overworlders, because building an army around a maxxor is a bit hard, and you need 3-4 creatures that can use the same attacks effectively, but the stats and energy go to the underworld.
With the battlegear, it’s pretty easy to say that the underworld has better gear, bladez with husk armour, brimflame with viledriver, chaor or barath with a whepcrack. You can give gronmor a torrent krinth, but that’s nowhere near as effective as the other gear combos with the underworld.
The overworld is better for now, with a final score is overworld 3, underworld 2. I play overworld, but I have lost to many underworld decks, but also beat many. The easiest thing to do is put your bad creatures first, so you can filter out bad attacks, and then take your maxxor and kill that chaor.
Dude great job compareing the two but I dissagree with the battle gear thing because there are some really great combos that get you virtually the same effect just a different element. If you use destructozooka with crawsectus and add in an Olkiex along and Ikkatosh then you can keep using its effect everytime crawsectus enters a battle. Plus dont forget about the riverland star with any water overworlder. If you are battling at riverlands then they have to do at least 15 damage just to hurt you
I still prefer underworlders though.But I cannot deny the Overworlders some good creatures and strategies.
Pyromaster the underworld is pretty great and we saw that with your deck that we improved.
I think that I am coming down with a cold or something because I feel really sick
Good news, I just got a new Blazvatan.It is better than my old one.Here are its stats:
160 courage
65 power
60 wisdom
155 speed
Shadow i prefer overworlders too but you shouldnt bash the underworld either. they got cards like bloot, chaor, strong mugics and the list goes on. they could always give overworlders a run for their money